The Floor

Feb. 13th, 2024 09:31 pm
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One of the things that we've picked up this season is a new game show on Fox, "The Floor". It's an interesting concept.

The game starts with 81 players on the floor. Each player has an area of expertise. One player (who has never dueled before, but this will change eventually) is chosen by the Randomizer as the challenger who can then try to capture one of the squares bounding his in a duel against the player occupying it. (No diagonals.) Whoever wins the duel captures the opponent's section of the floor and then has a choice of whether to challenge one of the squares bounding their new, larger section of the floor or go back down and wait to be challenged by someone else.

The trick here is that the area of expertise that was just dueled in goes away and the survivor gets what remains. So if you challenge and win, you keep your area of expertise, but that's the only way you do.

There's also a $20000 bonus prize after each episode for the player holding the most territory. The grand prize for the final survivor is $250,000, which is a good amount of money.

And the strategy is fascinating. Since the Randomizer will (for now) only select players who haven't dueled before, if you win a match, you are safe unless someone else picks you.

After seven episodes, there are two whales on the board with vast tracts of land.

And there's this guy with two squares in the corner, surrounded by one of the whales. Unless that whale gets challenged and the winner of that duel decides to pick him, he may be there until nearly the end of the game. He won't get any bonus prizes, but he's likely to get to the final day of the competition.

And then he could win.
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We've been watching a fair number of Magnum P.I. reruns when we have nothing new to watch (although there are a number of streaming shows available with new episodes; we just have trouble deciding that we actually want to watch them). In the episode we watched last night, I noticed a wooden object hanging on the wall of an apartment that Magnum and Higgins were searching and said to myself, "I know what that is."

I just didn't know what it was called. But it was the wooden game board essentially identical to one that we had owned when we lived on Guam, where the pits were filled up with shells and captured using some scheme that I had forgotten.

The Internet makes finding many things possible, so I have found the game that we played. And here is the link to it, for your edification: https://mancala.fandom.com/wiki/Sungka
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This morning, I woke up and said to Gretchen, "I think we misplaced a present for the kids."

The very first thing that I bought for this Christmas was a copy of the Catan game, which had been placed in a safe place and then forgotten and not wrapped. So, this afternoon, we presented them with the box. Due to a small miscalculation, Julie had headed off to the basement when the game began, so the first game was Gretchen, K, and me. K won, narrowly -- or maybe not so narrowly, it being hard to tell when it's your first time playing the game.

We'll try this again tomorrow, with all four of us, given a bit of luck. :)
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I happened, by coincidence, to pick up the new Wizards Unite game from Niantic on the day that it popped up in the Play Store. I have been playing it since and have managed to bull my way up to level 10.

I have not necessarily been playing it *well*. If I had, I would have gone out to dine at inns and to fortresses for wizarding challenges far earlier than I did. And then I would not be quite so blocked on the S.O.S. activity challenges where I placed all of the *easy* Dark Arts items fairly early. Ah, well.

I live in a zone where I get more than the average amount of Magical Games and Sports traces, so those come pretty easily; and next to a zone for Magical Creatures. Those are doing quite well.

In the meantime, if anyone would like to add a friend, my code is 2785 4767 1694.

See you around!
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I see that Niantic's Harry Potter game has released. I have managed to make level 3 without leaving my recliner chair...
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Our new deck of Uno cards arrived today and Katie wanted to play, so Gretchen and I set out to play some three-handed Uno with her. It takes a certain amount of something to lose 14 consecutive hands to start the game, but that's what I did. I eventually scored on two hands, but it was pretty much a two-person race to the finish with me somewhere in the backstretch.

Ruby was not bothering us, it being a rather late game. She was lying in a chair in the family room with the television that we had left on. I walked in and said, "Ruby, time to go to bed." She walked over, nosed open the door to her kennel, and was lying there waiting as I brought over her bedtime treat.

One of us is well trained. I'm not sure which one.
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It's not so much Minecraft that I hate.

I hate Minecraft mods. These are additional JARs that you can load into your Minecraft environment to add cool features and new things to play with. As a concept, this is a wonderful thing.

In practice, it is a steaming pile of poo.

The way Minecraft is structured, all of the mods need to be loaded into a single mods directory. But not all of the mods are available for all of the versions of Minecraft. Some of the mods will refuse to run if you don't fire up the correct version of Minecraft and will prevent Minecraft from loading at all. You can flip between versions of Minecraft that you intend to use, which is a wonderful, easy-to-use feature, but pick the wrong version and some mod will shut you down.

And did I mention that all of the mods seem to be hosted on websites that desperately attempt to download malware onto your computer? Or, as I encountered today, give you the "You need to call Microsoft!" screen with a bogus phone number for bogus tech support?

Of course, little girls love mods and beg me to download them. Three out of four times, the mod fails to work after I have run the gauntlet. And then is much sadness and "Can I have a different mod?"

I hate Minecraft for having a design this stupid. I just Googled and there are some marvelously complex ways to try to work around the problem.

But it all falls into the category of "What idiot designed this system?"
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Today, I took the girls over to Prairie Lakes to play Pokemon Go. At the south end of the park, there was a Pokemon party where frackers (ok, that's what we call them in Ingress :) ) had been tossed onto the Pokestops. Many Pokemon were collected and everyone is now at least level 5.

It's progress.

Haven't hatched an egg yet, though...
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Katie and Julie are anxiously awaiting an opportunity to go out and play Pokemon Go with me. The problem is that I need to figure out enough about the game so that they don't get frustrated. This could be a challenge.
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I ran across this article today and I thought of you. :) And how much fun you could give your hardworking DM...

How To Get Your Bard Properly Killed.

Ho, Ho, Ho

Dec. 25th, 2015 09:59 pm
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In a burst of Christmas spirit, I have broken down and purchased a second Minecraft account so that each of the girls can have one.

I hope you had a wonderful Christmas!
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Many years ago, I bought a copy of the Fluxx card game. It has been unopened until tonight, when it was time to find out if the girls were old enough to play it with us now.

The answer is "sort of". There was a lot of sulking going on as I won the first two games, but Julie won the third game with a slick move, so perhaps there is hope. :)
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In an effort to convince myself to do more walking, I picked up playing Ingress from [livejournal.com profile] tollers last Saturday. Since then, I've walked 10 kilometers, which is about 10 kilometers more than I would have done otherwise. :)

This afternoon, I went on a walk / bike ride with Julie (I walked, she rode) which took us over to the park where there are a number of portals near the playground. Much mayhem was committed by both of us...
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I am getting powerfully tired of Minecraft.

I have installed it on both of the computers in the bedroom -- the one that is theoretically Gretchen's and the one that theoretically belongs to the girls. This did not prevent fighting and sobbing tonight when Julie accused Katie of taking the computer that she had set up. Then I was told that Minecraft wouldn't start on the other computer.

Which is true, I suppose, if you don't press the "Play" button.

I threatened to impose severe Minecraft restrictions which provoked more tears and hysteria.

*sigh*

Well, we'll deal with it...
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The head cold is in full swing, with a low-grade fever and congestion. I'm treating it symptomatically so far with aspirin and pseudoephedrine while waiting to see what happens. *sigh*

I was sufficiently tired of being cooped up in the office that [livejournal.com profile] daisy_knotwise and I played three games of Ticket to Ride. We split the first two games. Then I had some of the most ridiculous drawing luck of my life and made fourteen destinations, finishing with a final score of 203. Gretchen was in the very respectable 150s, which will win most games where someone else is not drawing cards that say "City X" (which I go to) to "Atlanta" (which I also went to).
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Katie has figured out how to play Ticket to Ride, although we still have to help her figure out where the destinations are. This will improve as her reading skill does.

Julie needs a bit more help yet. :)
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After playing "Ticket to Ride" at Inconjunction with [livejournal.com profile] daisy_knotwise and [livejournal.com profile] harperjen, we decided to buy a copy for home.

Now the problem is that you have to be able to read the destination cards in order to play the game, which makes playing with the girls a bit problematic. But the game arrived today and Katie and Julie wanted to play it, so we took a run at it, with me helping Katie and Gretchen helping Julie. And it mostly worked out.

Late in the game, Katie proceeded to draw some of the best destination cards imaginable. (Oh, look. Two cards with high point values, each of which connect to her existing network with a three-train gray -- use any set of three matching cards -- build. Whee!) In the final tallies, she picked up 91 destination points and beat my total with my four sad little destinations by some fifty points. Gretchen was slightly behind me with Julie trailing, although Gretchen did -- to her surprise! -- get the bonus for longest contiguous track, edging me out with her last build. Me? I owned four of the connections into Denver, as my initial destinations were L.A. to Chicago, L.A. to Helena, and L.A. to Seattle. L.A. was my friend and would have been an even better friend had I later drawn L.A. to N.Y. (which Katie got) instead of N.Y. to Dallas, which was darn near unreachable by that point. (I managed to get there though, which messed up Gretchen's attempt to get through Denver.)

Anyway, it's a fun little game and I'm sure we'll play it again.
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This morning, [livejournal.com profile] daisy_knotwise put Katie on the toilet when she woke up. Nothing happened, so after a bit, Gretchen got her down and put her pull up on. About fifteen minutes later, Katie announced that she had peed a bit in her pull up, so Gretchen put her back on the toilet and we were rewarded with a bowel movement that actually hit water. :)

As a reward, Katie got the "Dora Saves the Crystal Kingdom" Wii game that I'd bought several weeks ago for an occasion such as this. Unfortunately, it turns out that an hour of helping Katie play the game will make me motion sick.

*sigh*
billroper: (Default)
This morning, [livejournal.com profile] daisy_knotwise put Katie on the toilet when she woke up. Nothing happened, so after a bit, Gretchen got her down and put her pull up on. About fifteen minutes later, Katie announced that she had peed a bit in her pull up, so Gretchen put her back on the toilet and we were rewarded with a bowel movement that actually hit water. :)

As a reward, Katie got the "Dora Saves the Crystal Kingdom" Wii game that I'd bought several weeks ago for an occasion such as this. Unfortunately, it turns out that an hour of helping Katie play the game will make me motion sick.

*sigh*

Rock Band

Oct. 13th, 2009 11:19 pm
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Rock Band: Beatles for the Wii arrived just before we left for ConClave. I carefully did not open it on Monday, because the cleaning lady was coming on Tuesday and increasing the amount of mess around seemed counter-productive.

Tonight, I set it up and we gave it a try. Katie is interested in the drums and guitar, but we have to get her to actually pay attention to the game long enough to do something.

Of course, she's not three yet. :)

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