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I'm fixing up some serialization code that makes heavy use of C++ templates. Unfortunately, there's something not quite right with what's happening so I'm having to trace through it with the debugger to figure out what's going on.
This makes it very annoying when I tell the debugger to single step and instead it goes flying off somewhere at random, usually into the exception throw that I'm trying to find out the cause of. I can work around this by judicious use of breakpoints, but I really hate it when the debugger decides to misbehave.
*sigh*
This makes it very annoying when I tell the debugger to single step and instead it goes flying off somewhere at random, usually into the exception throw that I'm trying to find out the cause of. I can work around this by judicious use of breakpoints, but I really hate it when the debugger decides to misbehave.
*sigh*
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Date: 2010-08-12 04:36 am (UTC)no subject
Date: 2010-08-12 09:22 am (UTC)no subject
Date: 2010-08-12 01:11 pm (UTC)Overall, I'm not a fan of the throw statement, I think it's overused. That's Religion though.
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Date: 2010-08-12 02:50 pm (UTC)So I breakpoint away...
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Date: 2010-08-12 06:17 pm (UTC)no subject
Date: 2010-08-12 08:20 pm (UTC)no subject
Date: 2010-08-12 01:37 pm (UTC)