Dec. 8th, 2008

Duh

Dec. 8th, 2008 05:26 pm
billroper: (Default)
So I'm doing some work on the Undo logic here at work and trying to pick out some low-hanging fruit as I rearrange things. "Aha!" I say. "I can undo it when users edit the scenario information. They'll like that."

And after spending several hours rearranging things, I suddenly realize that I would need to store the data away for every version of any account that gets removed when the scenario information is edited. While that's not impossible, it's nothing resembling low-hanging fruit.

Oh well. The rearrangements were ultimately worthwhile and I didn't actually code anything that wasn't useful.

Mumble, mumble.

Duh

Dec. 8th, 2008 05:26 pm
billroper: (Default)
So I'm doing some work on the Undo logic here at work and trying to pick out some low-hanging fruit as I rearrange things. "Aha!" I say. "I can undo it when users edit the scenario information. They'll like that."

And after spending several hours rearranging things, I suddenly realize that I would need to store the data away for every version of any account that gets removed when the scenario information is edited. While that's not impossible, it's nothing resembling low-hanging fruit.

Oh well. The rearrangements were ultimately worthwhile and I didn't actually code anything that wasn't useful.

Mumble, mumble.

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