So I'm doing some work on the Undo logic here at work and trying to pick out some low-hanging fruit as I rearrange things. "Aha!" I say. "I can undo it when users edit the scenario information. They'll like that."
And after spending several hours rearranging things, I suddenly realize that I would need to store the data away for every version of any account that gets removed when the scenario information is edited. While that's not impossible, it's nothing resembling low-hanging fruit.
Oh well. The rearrangements were ultimately worthwhile and I didn't actually code anything that wasn't useful.
Mumble, mumble.
And after spending several hours rearranging things, I suddenly realize that I would need to store the data away for every version of any account that gets removed when the scenario information is edited. While that's not impossible, it's nothing resembling low-hanging fruit.
Oh well. The rearrangements were ultimately worthwhile and I didn't actually code anything that wasn't useful.
Mumble, mumble.